Immersive Experience — XR · Design Sys · Motion
Brands win when experience compounds. We build immersive surfaces — web, mobile, spatial — on a single design system, so every touchpoint feels like the same gravity.
Everything that ships
- Design systemTokens, components, motion language, accessibility baseline.
- WebGL / WebGPU layerThree/Babylon scenes, asset pipeline, performance budgets.
- AR/VR experiencesWebXR + native (Quest/Vision/iOS), spatial UI patterns.
- Content pipelineUSD/glTF authoring, optimisation, CMS-driven publishing.
- Analytics + experimentationFunnel events, A/B framework, perceived-quality scoring.
- Experience Director
- XR Engineer
- Design Systems Lead
- Motion Designer
scene: launch.hero
target_devices: [desktop, mobile, vision]
budget:
draw_calls: 120
texture_mb: 28
fps_min: 60
fallback: poster_video.webm
analytics: [scene.enter, cta.tap, exit.depth]Weeks 1–8 · first experience live by week 5
- 1Week 1-2Brand signal
Audit, design tokens, motion language, prototype hero moment.
- 2Week 3-5Experience build
First spatial/WebGL surface live with content pipeline.
- 3Week 6-8Scale + measure
Component library, A/B framework, multi-device rollout.
Things prospects ask
On the right surfaces (product config, training, retail) — yes, with measured uplift. We pick the moments.
No. Most experiences ship to web first; native headset where it earns its keep.
You do. We hand over Figma libraries, token pipelines and Storybook.
Stand up Immersive Experience in Weeks 1–8.
We'll respond within one business day with a scoping note, a fixed-price outcome contract, and a named principal. Your details sync straight into our concierge queue.
- • Outcome-priced — no T&M.
- • Sovereign by default — your data, your region, your keys.
- • Wired into the Fuel Pressure gauge from day one.